Our Rules
Our Rules

We use the Vampire 20th Anniversary Edition Core Rulebook for our rules unless noted otherwise. In you have a question of whether we are using any of the other rules published by White Wolf, please ask. Many times, special rules and add-ons from supplements are not being used. While we try to not muddy things with our own additions to the rules too much, some changes are always necessary.

Over time, we've also discovered older rules we liked better than the 20th anniversary edition, so look over these rules to see what older 2nd edition rules are in effect.

Our general House Rules (rules that do not pertain to a specific subject such as disciplines) will be listed on the appropriate section in the menu to your left.

A list of House Rules can also be found on the Wiki page located here

Common Rolls

To notice a group of nearby PCs - Perception + Alertness, Difficulty 6

To hear normal conversation across a noisy room - Perception + Alertness, Difficulty 8

To slip through a door behind someone while using Obfuscate - Dexterity + Athletics, Difficulty 8

To read someone's emotions / detect a lie - Perception + Empathy, Difficulty 6; Resisted by Manipulation + Subterfuge, Difficulty 6

Rolls done by Staff in secret

In order to better ensure immersion and to ramp up intrigue, the following rolls will be done by Staff, in secret. Before you use these powers you must come to #stchambers, be prepared to tell us your dice pool, what you want to do and how you will do it. We will then we will take it from there.

  • Presence
  • Dominate
  • Telepathy
  • Dementation
  • House Rules are listed under each heading for abilites, disciplines, etc. Please consult each page for further information.