Philosophy of Storytelling


Wonder what the driving ideas behind our storytelling style are? Want a glimpse at what in the world we are getting at with this old game of ours? Well, here’s our philosophy of storytelling, in a few brief points. Please, read this and maybe it will help you make sense of our game, and give you an insight into how to play it well

A Few Things A Player Should Know When Playing Our Game

There are more things on Heaven and Earth than are dreamt of in your philosophy.

It is a big bad World of Darkness out there, player, and your character runs a good chance of sinking neck deep into it. It’s a world full of shadows, all playing for power. The give and take of those vast power struggles make the world what it is. The world of the occult is not limited to vampires, or even what’s in the canon literature. You never know what you will run into, and where it comes from. Oh, and by the way, having read all the supplements won’t even come close to preparing you for what you might find.

Never assume the obvious answers, causes or motivations. You will most likely be wrong.

It is difficult to scare a corpse. I would rather frighten you than kill you. But don’t take that as meaning there the danger isn’t there. But I’d rather kill you for your own mistakes. It’s more fun that way.Dare to get involved in our plotlines. We won’t punish you for it. When it is dangerous, we’ll let you know.

There is no such thing as an isolated incident, and a coincidence just means you weren’t paying enough attention. I do not run ‘one-off’ encounters. Everything has a cause, everything has a source, and everything is somehow related to everything else. The World of Darkness is ultimately a world of paranoia and conspiracy, and who knows how a dock worker’s strike relates to the recent Sabbat attacks, but it just might. And knowing that link might be the key to solving both.

Investigate, look for the hidden motivations, and you’ll go far.

If information is power, knowledge is its own reward. Like I said, this city is a place of shadowy power plays and conspiracy. So, how do you get something done in a place like that? By knowing who controls who and what is what. Ever wondered how much of the city the Prince actually controls? And who owns the newspapers, or the major corporations in town for that matter? Very few businesses or organizations are innocent and unconnected, especially ones that actually matter.

The reward for your night’s work might simply be information. Don’t overlook its power.

Every action has an equal and opposite reaction. If you push at the world, it will push back. I cannot make any promises as to how, but the setting is not a static backdrop. If you make the right choices, the universe will most likely smile upon you. If you make the wrong choices, you will know it soon enough.If you make a choice, expect consequences. If you make a catastrophic choice, expect catastrophic consequences.

I hope you learned something about playing our game, and I hope it helps you have more fun than ever.

Here are a few additional things on how we run our game and what we expect or don’t want to see:

This is a standing rule of etiquette in all of roleplaying, but I feel it needs to be reiterated.

The Inigo Montoya Rule

“My name is Inigo Montoya. You killed my father. Prepare to die!” – Inigo Montoya, The Princess Bride

Let’s say you have a character. And that character dies, is removed from play, is otherwise run out of town. And you come back and you make a new character. Well, you are banned, justified or no, from doing anything involving the plots and situations of your former character. In fact, you are expected to take pains as a player to avoid the subject.

In particular, your character cannot have been related to or associated with your previous character. They cannot be childe, sire, son, father, mother, former hairstylist, brother’s aunt’s former roommate’s cousin, none of that.

The Bricktop Corollary

“Do you know what ‘nemesis’ means? A righteous infliction of retribution manifested by an appropriate agent. Personified in this case by an ‘orrible cunt… me.” – Bricktop, Snatch

An important corollary to this rule is that your character cannot investigate, seek righteous justice on behalf of or otherwise try to claim any justification for righting any perceived wrongs against their former character – or encourage others to do so. Whatever the moral principles and deep convictions of your new character, it is bad roleplay etiquette (and also banned in our game) to pursue the matters of your former character.

Poisoning the Well

Poisoning the Well, in the sense we mean it, is introducing information or explaining something in order to sway opinion. This is wrong. This is metagaming.

Examples include:
Character A is in trouble with the Prince. He goes ooc and explains his reasons in depth to people, attempting to sway people. This could include real in character information but is not limited to that. It could also mean saying things like:

“My cat died last night so my mind isn’t in the right place.”


“But, see, last week, the Prince’s player got mad at me and so I BET he is doing this to get back at me.”


“Char A walks into the bar, his brow furrow in confusion. He had called the Primogen and got no answer, so finding this annoying and wondering if the Primogen was a flake or simply bad, and thinking..’If I was Primogen I’d answer ALL my calls 24/7 because I myself am not an asshole, like he seems to be so here I am, waiting for the dick.’ he then takes a seat and waits.”


*Char A looks at Char B angrily and hauls off and smacks him
!roll # 6 gonna smacku

That is fine, it’s funny and we don’t mind that. However! THIS is not acceptable

*Char A is sitting hunched over in a chair
*Char B studies Char A closely as he takes a seat
*Char B: !roll # 6 empathy

Additionally, sometimes our real lives do get in the way of things, but in cases where you are too upset to play efficiently, don’t play. I realize playing is a distraction and that’s fine but you can not use ooc reasoning to explain your ic actions. What happens IC stays IC. Full stop.

This can also apply to Wiki pages dedicated to your character. Be very careful about what you say, especially in opinions. We have seen things put there in order to sway opinion IC and that is not only hurtful but also is metagaming.